Journaling Results
Restate uses an execution log for replay after failures and suspensions. This means that non-deterministic results (e.g. database responses, UUID generation) need to be stored in the execution log. The SDK offers some functionalities to help you with this:
- Journaled actions: Run any block of code and store the result in Restate. Restate replays the result instead of re-executing the block on retries.
- Selectors: Log the order in which asynchronous actions are completed, to ensure deterministic replay.
- Random generators: Built-in helpers for generating stable UUIDs and random numbers.
Journaled actions
You can store the result of a (non-deterministic) operation in the Restate execution log (e.g. database requests, HTTP calls, etc). Restate replays the result instead of re-executing the operation on retries.
Here is an example of a database request for which the string response is stored in Restate:
result, err := restate.Run(ctx, func(ctx restate.RunContext) (string, error) { return doDbRequest()})if err != nil { return err}
You cannot use the Restate context within a side effect.
This includes actions such as getting state, calling another service, and
nesting other journaled actions. You should only use methods available on the
RunContext
provided to your function.
You can return any payload that can be serialized. By default, serialization is
done with
JSONCodec
which uses encoding/json
. If you don't need to return anything, you can use
restate.Void{}
which serialises to a nil byte slice.
Selectors
Operations such as calls, awakeables, and restate.After
return futures which can
be safely selected over using restate.Select
. Restate will log the order in which they complete, to make this deterministic on replay.
sleepFuture := restate.After(ctx, 100*time.Millisecond)callFuture := restate.Service[string](ctx, "MyService", "MyHandler").RequestFuture("hi")selector := restate.Select(ctx, sleepFuture, callFuture)switch selector.Select() {case sleepFuture: if err := sleepFuture.Done(); err != nil { return "", err } return "sleep won", nilcase callFuture: result, err := callFuture.Response() if err != nil { return "", err } return fmt.Sprintf("call won with result: %s", result), nil}
Do not try to combine blocking Restate operations using goroutines, channels
or select
statements. These cannot be used deterministically, and will likely
lead to non-determinism errors upon replay. The only place it is safe to use
these types is inside of a restate.Run
function.
Generating randoms
The SDK provides helper functions for the deterministic generation of UUIDs and random numbers. Restate seeds the random number generator with the invocation ID, so it always returns the same value on retries.
Generating UUIDs
You can use these UUIDs to generate stable idempotency keys, to deduplicate operations. For example, you can use this to let a payment service avoid duplicate payments during retries.
Do not use this in cryptographic contexts.
uuid := restate.Rand(ctx).UUID()
Generating UUIDs
You can use these UUIDs to generate stable idempotency keys, to deduplicate operations. For example, you can use this to let a payment service avoid duplicate payments during retries.
Do not use this in cryptographic contexts.
uuid := restate.Rand(ctx).UUID()
Generating random numbers
Methods exist on restate.Rand(ctx)
for generating float64
and uint64
, or
otherwise restate.Rand(ctx).Source()
can be provided to math/rand/v2
as a
source for any random operation.
randomInt := restate.Rand(ctx).Uint64()randomFloat := restate.Rand(ctx).Float64()randomSource := rand.New(restate.Rand(ctx).Source())
Generating random numbers
Methods exist on restate.Rand(ctx)
for generating float64
and uint64
, or
otherwise restate.Rand(ctx).Source()
can be provided to math/rand/v2
as a
source for any random operation.
randomInt := restate.Rand(ctx).Uint64()randomFloat := restate.Rand(ctx).Float64()randomSource := rand.New(restate.Rand(ctx).Source())